Your problem seems like you are leaking the context to drawble
objects.
or you might have used implicit reference to non static inner classes.
http://developer.android.com/resources/articles/avoiding-memory-leaks.html
Since you have used lot of linear layout and bitmaps, Most probably
they are
You should use prepareAsync() for streams, inplace of prepare().
On Jul 13, 3:42 am, nbonwit nevi...@freescalemcu.org wrote:
Hello,
We are streaming audio via http from ffserver/ffmpeg on Angstrom
Linux. The ffmpeg audio codec is PCM signed 16-bit little endian
pcm_s16le. The ffmpeg stream
for streams you should use prepareAsync(), inplace of prepare().
Try that and reply if that helps to you.
On Jul 13, 3:42 am, nbonwit nevi...@freescalemcu.org wrote:
Hello,
We are streaming audio via http from ffserver/ffmpeg on Angstrom
Linux. The ffmpeg audio codec is PCM signed 16-bit
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