[android-developers] Re: Error playing multiple sounds

2010-05-25 Thread REvolver
> I wrote here an class where you can add and play sounds hat the same > timehttp://code.google.com/p/candroidengine/source/browse/trunk/src/at/ba... > > On 19 Mai, 14:50, REvolver wrote: > > > > > HI, > > > I'm playing some MediaPlayer instances at the sam

[android-developers] Re: Error playing multiple sounds

2010-05-19 Thread REvolver
I've tried but I've the same issue... ok , now there are severale sounds playing at the same time as i cannot implement the isPlaying check... How can I check if a SoundPool is already playing? Pheraps I need to use the same SoundPool for each sound set that chould play one sound at a time? What do

[android-developers] Error playing multiple sounds

2010-05-19 Thread REvolver
HI, I'm playing some MediaPlayer instances at the same time (4 or 5) but sometimes when I try to start a new media player it doesn't work and an error is shown on the log: E/AudioFlinger( 1073): no more track names availlable E/AudioTrack( 1073): AudioFlinger could not create track, status: -12 E

[android-developers] Re: Out of Memory resuming application

2010-03-23 Thread REvolver
Yes, I've already read the article... This is th code for the onPause and onResume methods. public void onResume(){ super.onResume(); if(!mWakeLock.isHeld()){ pm = (PowerManager)getSystemService(Context.POWER_SERVICE);

[android-developers] Re: Out of Memory resuming application

2010-03-17 Thread REvolver
if a > lack of releasing bitmaps is the problem or not. > > On Mar 16, 4:23 am, REvolver wrote: > > > No idea? > > > On Mar 4, 8:59 am, REvolver wrote: > > > > > - Are these fields static or are they instance-fields? > > > >      Y

[android-developers] Re: Out of Memory resuming application

2010-03-16 Thread REvolver
No idea? On Mar 4, 8:59 am, REvolver wrote: > > - Are these fields static or are they instance-fields? > >      Yes, they're static. > > > - When do you call loadAlphaBlinkingBitmaps or loadProxyBitmaps > >      All the load Bitmaps methods are called

[android-developers] Re: Out of Memory resuming application

2010-03-03 Thread REvolver
-fields? > - When do you call loadAlphaBlinkingBitmaps or loadProxyBitmaps > (during onCreate, during onPause, ...) > - When do you clear out the mBitmap and mProxy caches? (in onPause, > onDestroy, ...?) > > On Mar 3, 6:05 am, REvolver wrote: > > > Ok, > > >

[android-developers] Re: Out of Memory resuming application

2010-03-03 Thread REvolver
t of bitmap memory, and if I do it 2 times after pause->resume->pause->resume my memory consumption grows (driving me to a crash)? On Feb 25, 6:03 pm, Streets Of Boston wrote: > It could be anything. You have to post some code-samples that you > think code be suspicious. > Check

[android-developers] Re: Out of Memory resuming application

2010-02-25 Thread REvolver
None? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, v

[android-developers] Re: Out of Memory resuming application

2010-02-23 Thread REvolver
I've also tracked the memory (the external heap) with DDMS and it's stable if I don't pause my application (about 7 mb for the gallery view and about 10 mb for the gamescreen view), but after pausing and resuming the application my gamescreen memory is 13 mb... Any ideas? -- You received this mes

[android-developers] Out of Memory resuming application

2010-02-22 Thread REvolver
Hi, My application uses a single activity to switch between different views. I premise I'm loading a good amount of bitmaps in one of this view (say the gamescreen view) constructor but I recycle everything on the onDetachedFromWindow method. All the Bitmaps are static and most of them loaded with