Mar 8, 10:14 am, SN wrote:
> The above error of AlarmClock is caused by my download is corrupted.
> After delete everything and start a new download again. It passed that
> error but another error showed up:
>
> Docs droiddoc: out/target/common/docs/services
> javadoc: erro
download from
repository and i can't get it build successful.
Thanks,
On Mar 6, 2:36 am, SN wrote:
> Thanks Xavier! It is working. However thebuildfails at this step:
>
> Install: out/target/product/generic/system/app/
> AccountAndSyncSettings.apk
> target R.java/Manifest.j
Mar 4, 7:17 pm, Xavier Ducrohet wrote:
> use "lunchsdk-eng" followed by "makesdk"
>
>
>
> On Thu, Mar 4, 2010 at 6:48 AM, SN wrote:
> > Can anybody help me building AndroidSDK? I followed all the steps to
> > download AndroidSDKand when I try tobuild
Can anybody help me building Android SDK? I followed all the steps to
download Android SDK and when I try to build it. I got error. Here is
all my step of building it.
$ source build/envsetup.sh
including vendor/aosp/vendorsetup.sh
$ lunch 1
PLATFORM
doesn't
clean up
// the last chunk (ending chunk) correctly. The
last chunk is (0x)
30 0d 0a.
// This is tested with Android 1.6 and 2.1 with
the same result.
Log.d(TAG, "Button is click
Hi,
I found a problem with GZIP input stream when wrapping InputStream
from HttpURLConnection. When the server response with Transfer-
Encoding=chunked, Content-Encoding=gzip and Connection=Keep-Alive. The
second post always return -1.
After digging into the source code, I found the place that co
think it doesn't need anymore data).
This is very confusing for developers because GZIPInputStream doesn't
behave as expected as InputStream when you get -1 from read() method.
Can we classified this a bug in GZIPInputStream?
Thanks,
SN
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You received this message because you are su
I mean that left/right volumes are swapped. I don't know about the
channels themselves since I'm using mono files.
On May 20, 5:48 pm, sn wrote:
> I just found that left/right channels are swapped when calling
> SoundPool.play(int soundID, float leftVolume, float rightVolume
I just found that left/right channels are swapped when calling
SoundPool.play(int soundID, float leftVolume, float rightVolume, int
priority, int loop, float rate), running in 1.1 emulator on MacOS.
Unfortunately I'm far away from my G1 headset (with proprietary
connector) so I can't check if the
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