I has the same problem, you need to setup your own proxy server on
your box. I can't remember which proxy server I got but there are a
few. You then set the proxy on your box to point at the actual proxy
server on your network(including username and password). Then set the
sdk to point at the proxy
r friend (although its a lot better
> in gingerbread than previously), and surprisingly few people seem to
> know about or use some of the cool tools hidden in the ddms view.
>
> 4's not really practical when testing real world situations, you can't
> ask your users to sw
I'm sure anybody who's used openGL will of come across a situation
where the animation or movement isn't smooth so here are some tips in
the hope of people posting some more.
1. Make sure you animate/move using a timer to maintain a constant
rate of movement regardless of processing speed. So,
x
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