se are left to the
VM?
Does the Dalvik VM do inlining of functions at all, or did it just
decide to not inline this specific instance?
Curious to hear a response from someone more familiar with the Dalvik
VM than me.
Best regards,
Viktor Linder
--~--~-~--~~~---~--~---
Ok.
On a related note, has anyone used a preprocessor of some sort and
managed to integrate it with Eclipse?
Best regards,
Viktor Linder
On 7 Okt, 18:32, Romain Guy wrote:
> There's no inlining at the moment.
>
>
>
> On Wed, Oct 7, 2009 at 6:31 AM, Viktor Linder wr
Does anyone know of a tool (preferably free/open source) for
converting 24-bit PNGs to 16-bit?
I have searched around a bit and it seems like PNG perhaps does not
support 16-bit modes. If so, how do you package your textures to
minimize load-time processing?
All answers appreciated!
--
You rece
I am having trouble with implementing VBOs for my game.
I get crashes at random when calling glDrawElements() directly after
glGenBuffers() / glBufferData().
The crashes disappear when I add printouts which leads me to believe
it might be a race condition between glBufferData() and
glDrawElements()
gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
> //gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
>
> This code draws without indices but the commented code for indices is
> there.
> I use fixed point coordinates for verts, normals and UVs. Y
hread/thread/87827933dc7346c6
Best regards,
Viktor Linder
On 22 Feb, 22:20, Clankrieger wrote:
> Hi,
>
> I tried to use VBO on 1.6 Android SDK and get a crash whenever I try
> to give the VBO id free usingglDeleteBuffers. The issue has already
> been filed here:
>
> http:/
k without destroying any memory.
So it is not a gc issue. Also, while the buffer might get filled with
"junk" it will still be valid floats of some sort, since the array is
only written to from java.
Best regards,
Viktor Linder
On 25 Feb, 20:08, Robert Green wrote:
> Actually, let me
>
> Would you be willing to show a bit of your DynamicBuffer code so I can
> see what it's doing? It's hard for me to help when there's a black
> box in the middle.
>
> On Feb 25, 1:41 pm, Viktor Linder wrote:
>
> > To clarify, in the original example, no bu
during its loop) this would
be achieved.
Best regards,
Viktor Linder
On 9 Apr, 18:03, Robert Green wrote:
> It's pretty easy to do this:
>
> I use a World to write to and read from for the two "sides." Makes
> networking nice too. My World has a simple lock. Only one
would need to load a savegame
created by the free version.
All answers appreciated!
Best regards,
Viktor Linder
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place and handle events.
Yet, there is a function post() in View where I can post a Runnable
object that will execute in the UI thread without involvement of
Handler. Can I not call this function from threads other than the UI
thread??
I'm confused!
Best regards,
Viktor Linder
--
You rec
Hi!
I live in Sweden, and so cannot publish paid apps on the Android
Market.
Is there any company in a "publishing enabled" country which you can
publish apps through (for ex. a percentage fee)?
All answers appreciated!
Best regards,
Viktor Linder
--
You received this message becau
be rotated 90 degrees.
Is this a bug in the emulator or am I wrong in my interpretation of
android:screenOrientation?
Best regards,
Viktor Linder
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To post to this group, send emai
ed to have its own package name? Any other
technical considerations?
All answers appreciated!
Best regards,
Viktor Linder
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To post to this group, send email to android-developers
#x27;t
write to the sd card nor use the phone function).
Anyone in this group have experience dealing with this issue?
All answers appreciated!
Best regards,
Viktor Linder
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You received this message because you are subscribed to the Google
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To post to
;android-4".
Is there a difference in behaviour between downloading from the Market
and the browser?
Best regards,
Viktor Linder
On 22 Juni, 05:49, Dianne Hackborn wrote:
> As usual, when new features are added or changes made, targeting the
> platform version (or better) where that
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