Hi, Sorry in advance for not adding new real information to this.
But, I've noticed that the post is old and I was wondering whether you successfully solved this issue. We are currently running our first in-app integrated app and experiencing the same pains. Thanks, Zvi On Wednesday, December 28, 2011 3:17:56 PM UTC+2, deve...@pawprintgames.com wrote: > > Hi there, > > I recently launched an application on the Android Market which > includes In App Billing. I have tested this functionality both whilst > developing, using a test account and once the application went live on > the market (using a non test account, on a completely different mobile > phone) and for me it works successfully: the game credits acknowledges > the purchase and awards the user accordingly and my Google checkout > credits me the correct amount of money. However, it appears this > functionality is not working for everyone, I know this because I have > analytics inside the game that report when the user attempts to > purchase something and what the result of the purchase attempt was, in > the last 24 hours I have had 9 attempts of using the in app billing > which resulted in: > > 8 X RESULT_ERROR > 1 X RESULT_SERVICE_UNAVAILABLE > > My application handles these cases 'correctly' by informing the user > the purchase attempt failed, but I wondered if there is anything I > should worry about? Since going live, the application hasn't had any > successful in app billing attempts, but only in the latest version > have I added the extra analytics to log the reasons why. I have looked > up the above errors in the documentation and it lists them as: > > RESULT_SERVICE_UNAVAILABLE - Indicates that the network connection is > down > RESULT_ERROR - Indicates an unexpected server error. For example, this > error is triggered if you try to purchase an item from yourself, which > is not allowed by Google Checkout > > There is also other references in the documentation for RESULT_ERROR > as: > > RESULT_ERROR - There was an error connecting with the Android Market > application > > For the service unavailable, I can appreciate perhaps the user was out > of signal when they attempted to purchase, or were on a non phone with > WiFi disabled etc. but the RESULT_ERROR I am not sure about. There > seem to be multiple descriptions for this error, the unable to connect > to Android Market application error makes me wonder if the user has > downloaded a copy of the application from a non authorised source and > as such market place isn't talking to it properly. > > I appreciate have rambled on a little here, and perhaps not really > asked a direct question, but can anyone possibly advise me with > regards to whether I have a problem here or not? Has anyone else used > In App Billing and had similar results? Is there any way to get > further information about what caused a RESULT_ERROR for example? > > I don't wish to be seen as self promoting my application, but if it > helps diagnose this issue, a link to the application follows: > > > https://market.android.com/details?id=com.pawprintgames.kamicrazy.global&hl=en > > > Many thanks, > > Steve -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en