Hi,

Sorry in advance for not adding new real information to this.

But, I've noticed that the post is old and I was wondering whether you 
successfully solved this issue.
We are currently running our first in-app integrated app and experiencing 
the same pains.

Thanks,
Zvi

On Wednesday, December 28, 2011 3:17:56 PM UTC+2, deve...@pawprintgames.com 
wrote:
>
> Hi there, 
>
> I recently launched an application on the Android Market which 
> includes In App Billing. I have tested this functionality both whilst 
> developing, using a test account and once the application went live on 
> the market (using a non test account, on a completely different mobile 
> phone) and for me it works successfully: the game credits acknowledges 
> the purchase and awards the user accordingly and my Google checkout 
> credits me the correct amount of money. However, it appears this 
> functionality is not working for everyone, I know this because I have 
> analytics inside the game that report when the user attempts to 
> purchase something and what the result of the purchase attempt was, in 
> the last 24 hours I have had 9 attempts of using the in app billing 
> which resulted in: 
>
> 8 X RESULT_ERROR 
> 1 X RESULT_SERVICE_UNAVAILABLE 
>
> My application handles these cases 'correctly' by informing the user 
> the purchase attempt failed, but I wondered if there is anything I 
> should worry about? Since going live, the application hasn't had any 
> successful in app billing attempts, but only in the latest version 
> have I added the extra analytics to log the reasons why. I have looked 
> up the above errors in the documentation and it lists them as: 
>
> RESULT_SERVICE_UNAVAILABLE - Indicates that the network connection is 
> down 
> RESULT_ERROR - Indicates an unexpected server error. For example, this 
> error is triggered if you try to purchase an item from yourself, which 
> is not allowed by Google Checkout 
>
> There is also other references in the documentation for RESULT_ERROR 
> as: 
>
> RESULT_ERROR  - There was an error connecting with the Android Market 
> application 
>
> For the service unavailable, I can appreciate perhaps the user was out 
> of signal when they attempted to purchase, or were on a non phone with 
> WiFi disabled etc. but the RESULT_ERROR I am not sure about. There 
> seem to be multiple descriptions for this error, the unable to connect 
> to Android Market application error makes me wonder if the user has 
> downloaded a copy of the application from a non authorised source and 
> as such market place isn't talking to it properly. 
>
> I appreciate have rambled on a little here, and perhaps not really 
> asked a direct question, but can anyone possibly advise me with 
> regards to whether I have a problem here or not? Has anyone else used 
> In App Billing and had similar results? Is there any way to get 
> further information about what caused a RESULT_ERROR for example? 
>
> I don't wish to be seen as self promoting my application, but if it 
> helps diagnose this issue, a link to the application follows: 
>
>
> https://market.android.com/details?id=com.pawprintgames.kamicrazy.global&hl=en
>  
>
> Many thanks, 
>
> Steve

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