Really ... 2 things. First, the fact is 15 minutes is not enough for most apps. In the case of a game finished in 1 hour - if it is finished that fast, then it probably wasn't worth buying in the first place. A good game would take much more time. More importantly, even with the increased download limits, many paid apps have additional data that must be downloaded. For example, I bought a program called Human Japanese. Once downloaded, it then launches and proceeds to download over 100mb to the SD Card. Even on wifi, this frequently takes longer than 15 minutes. If done over EDGE or 3G, it could take even longer. Fact is, the app cannot in any way, shape or form, be evaluated in 15 minutes. NOT POSSIBLE. The same is the case with some games, that have the program file download from the market, and game content from a 3rd party server. Market THINKS it is completely bought & downloaded, but you're looking at a much longer time before even being able to use it. There will be NO GOOD come of this change, except a few whiny developers will see their sales drop as people flock to piracy sites - which are out there. And, it takes seconds to back up an APK and refund it, so this doesn't prevent that.
Second, about users. Seriously. If someone is too stupid to check the GMail account that sends its notifications DIRECTLY to the phone they bought the app on..... then good riddance. Unless your app is "Smart phones for Complete Morons in 3 easy words", then chances are you don't want that person anyway as someone you'd have to support. It would cost you more than they paid for the app. On Dec 11, 5:47 pm, Nathan <critter...@crittermap.com> wrote: > On Dec 11, 4:34 am, webmonkey <webmonke...@gmail.com> wrote: > > > My issue is that all the changes are cosmetic. After 2 years they > > still haven't improved the actual buying experience for users. Orders > > are declined, downloads won't start, and users have no idea what to > > do. > > Yep. My thoughts exactly. > > I can't for the life of me figure out why they give people seven days > to update their credit card info. I don't even know what users see in > this situation, but they are obviously uninformed. > > Later on, I will get mail from them saying they bought my app and have > been trying to download it for five days, and the Market is in some > sort of infinite loop. > > Does the Market get the fact that not everyone checks their gmail > account? Many had to sign up for one just to activate their phone; > doesn't mean they want to use it. > > Just decline the transaction already. You are going to decline it in > seven days anyway. > > The very first time I bought something from Google Checkout, I > wondered why I never got a tracking number. Months later, I found a > bunch of emails at this gmail account that I'd pretty much just > reserved for future use. I hadn't given the address to anybody, so I > only expected spam. There were the tracking numbers. > > That's what users are going through in their Market transactions, and > it's not getting better. > > Nathan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en