So this is telling me all the extra memory that's being used up.
Any idea why it's labeled as Bitmap Size= in the error message?
Doesn't seem to me to be very relevant.
Thanks for the answer, I'll keep that in mind.
On Aug 27, 9:38 pm, Streets Of Boston flyingdutc...@gmail.com wrote:
Because
Hello fellow developers,
This is again, about the famous external allocation too large for
this process Out of Memory exception when loading Bitmaps into your
memory.
The problem revolves around the following error message:
1502400-byte external allocation too large for this process.
Out of
You may want to update your intent with the latest app state just
before the user leaves your application.
That way your onResume will work with the most up-to-date intent:
Either the one from updated by your widget or the one updated by your
app itself.
On May 8, 12:25 am, Esdras Beleza
Can't really test your code now, but:
Why don't you put your bitmap888 when constructing your canvas888.
Canvas canvas888 = new Canvas(bitmap888);
On May 6, 11:32 am, fexpop caspar...@googlemail.com wrote:
On 5 Mai, 16:44, blew pascal.jac...@gmail.com wrote:
I think you can do
...@googlemail.com wrote:
On 6 Mai, 14:23, blew pascal.jac...@gmail.com wrote:
Why don't you put your bitmap888 when constructing your canvas888.
Canvas canvas888 = new Canvas(bitmap888);
Ooops, that's because I wanted to edit the actual code I used for this
message. I added the 888 for clarity
OK, I think I got the main idea.
Many thanks for pointing me in the right direction!
On May 5, 5:11 pm, TreKing treking...@gmail.com wrote:
On Wed, May 5, 2010 at 10:06 AM, blew pascal.jac...@gmail.com wrote:
OK, that leaves me with figuring out how to serialize parts of objects.
If you use
So how do I tell the device to use 8-8-8 bit color depth for
displaying the color bar?
I think you can do this by drawing the gradients in a 8-8-8 bit color
defined canvas
this should apply the configuration to all elements in the canvas:
Bitmap bitmap = Bitmap.createBitmap(width, height,
OK, that leaves me with figuring out how to serialize parts of
objects.
Thanks alot.
On May 3, 9:47 pm, TreKing treking...@gmail.com wrote:
On Fri, Apr 30, 2010 at 11:33 AM, blew pascal.jac...@gmail.com wrote:
Unfortunately it appears that we can't serialize bitmaps and considering
they're
Hello Android Developers!
This is a bit complicated to explain (and my first post), so bear with
me please:
I am currently trying to figure out the best way of saving my
application's state in a bundle on the onSaveInstanceState event
(working on a game). My application's state is based on a
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