I think that some Android devices dont have enough memory to load the amount of textures, although it could be something else causing the issue, as I said I really dont know what to do with this.
There are 28 PNG's being loaded all 1024x1024 which come to a total of 4.8megs. Below is the OpenGL method for loading textures GL10 gl = glGraphics.getGL(); int[] textureIds = new int[1]; gl.glGenTextures(1, textureIds, 0); textureId = textureIds[0]; InputStream in = null; try { in = fileIO.readAsset(fileName); Bitmap bitmap = BitmapFactory.decodeStream(in); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); setFilters(GL10.GL_LINEAR , GL10.GL_LINEAR); gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); width = bitmap.getWidth(); height = bitmap.getHeight(); bitmap.recycle(); } catch(IOException e) { throw new RuntimeException("Couldn't load texture '" + fileName +"'", e); } finally { if(in != null) try { in.close(); } catch (IOException e) { } } There are no issues on my Desire HD, but on a HTC Cha Cha a lot of textures dont appear at all and on a Galaxy S two textures just appear white. The Cha Cha throws this error while loading textures 02-04 15:46:28.907: E/Adreno200-ES20(1501): override1= 0xfffffffe, override2= 0xfff * Oddly if the Cha Cha is locked (OpenGL textures are destroyed) and then unlocked (reloaded textures) the particular textures that were not there initally are now, however different textures are now not visable. Is this a memory issue? If so is there a way around this? Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en