I noticed that on the website for google play developers you can get a
window tha tells you the phones your app will work on... but the precise
way is gives this information is a nightmare to get into a neat csv list -
you can't simply cut and paste. I wonder if anyone knows an easier way?
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I have a custom popup window with a custom image background in which I need
to place a custom button with its own background image. I want the poput
window to be scaled so as to take up a fixed fraction of the screen width.
My question now is how do I make sure that the buttons line up with
On Sunday, March 4, 2012 5:25:31 AM UTC, Anirudh Loya wrote:
Was it a Gaming App ?
Yes. Its called tangle twister.
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My app was looking promising. Its download count looked like it was
growing exponentially with a steady 8 to 10 percent growth in users
per day. Reaching an additional 290 new active users per day on the
29th of Feb. This is with zero promotion by me. I also have a google
alert on my app name and
I am in the process of making a game involving various animals negotiating
assorted obstacles. A task I'm adding now is to cross a road - I personally
think its quite funny if I allow the animals to occasionally get run over -
with a cartoon squelch sound and a splatted animal on the road (no
As you stated earlier, you did no promoting what so ever to achieve
numbers you reached. So quite obviously your application was promoted by
someone else
But why would my download count previously be increasing so neatly
exponentially, i.e. 8-10% growth per day. If the downloads were due to
I launched my first game app about three weeks ago and at the very
start used some admob advertising to get my first users. But since
then I have done no promotion whatsoever. Despite this, the number of
additional active installs per day *appears* to be climbing
exponentially - I say appears
On Feb 13, 6:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:
In my experience, Russian and Portuguese seem to do very well, much
better than German. Android seems to be popular in both of those
countries, and people tend to speak no English.
What about Chinese?/Japanese?
There is a lot more
I have recently released my first game app (in English) and am now
considering whether our not I should go to the trouble of converting
it for other languages. I would like to hear about people's practical
experience of the process.. for example, were there any unexpected
problems to look out for.
I am just starting out as an app developer and looking into possible
marketing options. I may try experimenting with a few different ideas
- but I am wondering if I will be able to tell how each idea is
working. One key issue is knowing if people are downloading the app
because an existing user
I have recently released a game called tangle twister to the market.
I have spent a little on admob advertising so now have 650 downloads.
But only two people have rated it so far. I wonder if I'm doing
something wrong to get so few ratings.
At the moment I bring up a prompt for the user to rate
I hate reading, so this is the lazy way: http://thenewboston.org/list.php?cat=6
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I am writing my first android game. It is working fine in almost every
respect, but when the screen timeout kicks in and I press the button
to get back to the game, I find the image of the game state frozen. It
appears the main thread is still alive - I can tell this because I
have a set of sounds
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