[android-developers] How to get a (neat) list of phones that my app will run on

2012-09-28 Thread decastro
I noticed that on the website for google play developers you can get a window tha tells you the phones your app will work on... but the precise way is gives this information is a nightmare to get into a neat csv list - you can't simply cut and paste. I wonder if anyone knows an easier way? --

[android-developers] Getting graphical buttons to line up in xml

2012-03-13 Thread decastro
I have a custom popup window with a custom image background in which I need to place a custom button with its own background image. I want the poput window to be scaled so as to take up a fixed fraction of the screen width. My question now is how do I make sure that the buttons line up with

Re: [android-developers] Disaster! - Inexplicable collapse in downloads.

2012-03-04 Thread decastro
On Sunday, March 4, 2012 5:25:31 AM UTC, Anirudh Loya wrote: Was it a Gaming App ? Yes. Its called tangle twister. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Disaster! - Inexplicable collapse in downloads.

2012-03-03 Thread decastro
My app was looking promising. Its download count looked like it was growing exponentially with a steady 8 to 10 percent growth in users per day. Reaching an additional 290 new active users per day on the 29th of Feb. This is with zero promotion by me. I also have a google alert on my app name and

[android-developers] Any problem with animals being killed in a game?

2012-03-03 Thread decastro
I am in the process of making a game involving various animals negotiating assorted obstacles. A task I'm adding now is to cross a road - I personally think its quite funny if I allow the animals to occasionally get run over - with a cartoon squelch sound and a splatted animal on the road (no

Re: [android-developers] Disaster! - Inexplicable collapse in downloads.

2012-03-03 Thread decastro
As you stated earlier, you did no promoting what so ever to achieve numbers you reached. So quite obviously your application was promoted by someone else But why would my download count previously be increasing so neatly exponentially, i.e. 8-10% growth per day. If the downloads were due to

[android-developers] Care to share your download histories?

2012-02-25 Thread decastro
I launched my first game app about three weeks ago and at the very start used some admob advertising to get my first users. But since then I have done no promotion whatsoever. Despite this, the number of additional active installs per day *appears* to be climbing exponentially - I say appears

[android-developers] Re: practical experience with internationalization.

2012-02-13 Thread decastro
On Feb 13, 6:44 am, Zsolt Vasvari zvasv...@gmail.com wrote: In my experience, Russian and Portuguese seem to do very well, much better than German.  Android seems to be popular in both of those countries, and people tend to speak no English. What about Chinese?/Japanese? There is a lot more

[android-developers] practical experience with internationalization.

2012-02-12 Thread decastro
I have recently released my first game app (in English) and am now considering whether our not I should go to the trouble of converting it for other languages. I would like to hear about people's practical experience of the process.. for example, were there any unexpected problems to look out for.

[android-developers] Is it possible to know how users found your app.

2012-02-11 Thread decastro
I am just starting out as an app developer and looking into possible marketing options. I may try experimenting with a few different ideas - but I am wondering if I will be able to tell how each idea is working. One key issue is knowing if people are downloading the app because an existing user

[android-developers] Almost nobody is rating my app.

2012-02-08 Thread decastro
I have recently released a game called tangle twister to the market. I have spent a little on admob advertising so now have 650 downloads. But only two people have rated it so far. I wonder if I'm doing something wrong to get so few ratings. At the moment I bring up a prompt for the user to rate

[android-developers] Re: Starting Android

2012-02-08 Thread decastro
I hate reading, so this is the lazy way: http://thenewboston.org/list.php?cat=6 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send

[android-developers] Can not draw after onPause/onResume

2012-01-20 Thread decastro
I am writing my first android game. It is working fine in almost every respect, but when the screen timeout kicks in and I press the button to get back to the game, I find the image of the game state frozen. It appears the main thread is still alive - I can tell this because I have a set of sounds