BTW, I also found this post useful:
http://groups.google.com/group/android-developers/msg/1a785843c3f1dd8c
On Dec 24, 11:26 am, fwank wrote:
> Hi Robert,
>
> So I'll describe as best I can since I do not have the Acer and
> Milestone. My customers have said the following: &quo
ring GL yourself?
>
> BTW Borsty, the Adreno graphics apps probably used ATITC compressed
> textures which won't work on a PowerVR chip (Droid/Milestone). That's
> why you saw the checkerboard.
>
> On Dec 16, 3:29 pm, fwank wrote:
>
>
>
> > Hello,
>
&g
Hello,
I am having problems with OpenGL textures being displayed on the Acer
Liquid and Moto Milestone. My app does a lot of OpenGL rendering on
top of a camera view and runs just fine on most other phones including
the Motorola DROID (very similar to the Milestone).
I make heavy use of VBOs alth
Hi,
I have the same problem: ADC2 judging app forces closes on my ADP
running 1.6, using T-mobile SIM card or Wi-Fi. Download trick makes it
work sometimes but then it will force close when I attempt to upload
results :(
-F
On Nov 8, 3:27 pm, gjs wrote:
> Hi,
>
> I'm using t-mobile g1 with (pro
Hello,
I'm listening to SensorEvents for an application that I'm writing and
I noticed a problem with the documentation located here:
http://developer.android.com/reference/android/hardware/SensorEvent.html
The documentation describes an East (+x) - North (+y) - Up (+z)
coordinate system which
5 matches
Mail list logo