[android-developers] Re: Copyright question: Can I remix a Final Fantasy song and use it in my game?

2012-01-19 Thread hzakimoto
at. But if you're also FF (Music) fan, I think you understand why I want to include some tracks in my game. It's a dream. But judging from the answers, I'd better off creating my own music as I always do. =) Thanks again. On Jan 20, 4:12 am, TreKing wrote: > On Thu, Jan 19

[android-developers] Re: Copyright question: Can I remix a Final Fantasy song and use it in my game?

2012-01-19 Thread hzakimoto
Directly using the song is obviously illegal. But what if I remix the song myself? I'm also a musician. Thanks again! On Jan 20, 3:26 am, TreKing wrote: > On Thu, Jan 19, 2012 at 2:08 PM, hzakimoto wrote: > > I also saw a top game on Android Market using music(ending theme) > &

[android-developers] Copyright question: Can I remix a Final Fantasy song and use it in my game?

2012-01-19 Thread hzakimoto
For example, if I remix battle themes from Final Fantasy series and use it in my game. Will I get into copyright problem? I'd be more than happy to put some credit text like this in my game: "Battle theme originally composed by Nobuo Uematsu, remixed by [my name here]" I also saw a top game on An

[android-developers] Re: Should I put "Please visit our sponsors" above my ads ?

2010-06-22 Thread hzakimoto
Contribute to the cause, visit an ad" >     * "Help keep this site running, check out our sponsors" >     * "We need a new server. Support us!" > > > -Mike > > On Jun 21, 10:04 pm, hzakimoto wrote: > > > > > Hi. > >

[android-developers] Should I put "Please visit our sponsors" above my ads ?

2010-06-21 Thread hzakimoto
Hi. Have anyone try putting a message like "Please visit our sponsors" or something cuter like "Please support our free games by visiting our sponsors ^_^" above you ads banner? I want to hear everyone's opinion about this. Do you think it'll help increase CTR or not, and why? Thank you in a

[android-developers] Do I need to notify users that I'm using analytics in my Android app? (like Flurry, Admob analytics or even logging tool like DriodDrop)

2009-12-03 Thread hzakimoto
Topic. If yes, then to what degree? I mean, do I need to hire a lawyer to write something like 'Privacy Policy' for me? Or just telling the users in the Android Market download page like this is enough: "Update: version 1.0.5 - Added Flurry.com analytics to help me track & fix bugs" Thank you i

[android-developers] Re: Is Shadow Mapping possible in OpenGL ES 1.0 ?

2009-11-26 Thread hzakimoto
Allow me to bump. Anyone have some pointers for me please? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-develo

[android-developers] [OpenGL ES] Is Shadow Mapping possible in OpenGL ES 1.0 ?

2009-11-25 Thread hzakimoto
I've tried casting shadow following this tutorial (which uses Stencil Buffer method): http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=27 The result is a cool shadow effect. But it depends too much on geometry and thus not very flexible. Then I found a much easier way to do shadowing he

[android-developers] Re: Should I use a 'TextView' hovering over 'GLSurfaceView' for a game UI?

2009-11-19 Thread hzakimoto
I with your own graphics, it will look better. REason, I think > ppl that make a game that then shows an Android UI, it pulls you out > of the experience of the game. > > -niko > > On Nov 18, 10:46 am, hzakimoto wrote: > > > > > An example in APIDemos, called

[android-developers] Should I use a 'TextView' hovering over 'GLSurfaceView' for a game UI?

2009-11-18 Thread hzakimoto
An example in APIDemos, called "SurfaceViewOverlay" show that you can have Android UI (buttons, textview, etc.) hovering over a GLSurfaceView. Should I use a textview this way to display real-time UI (like Score) in OpenGL game? Will it hurt game performance? Currently I'm using a sprited text f

[android-developers] [GLSurfaceView] Should I update game physics/mechanics in onDrawFrame() ?

2009-10-08 Thread hzakimoto
Hi. Please excuse me for being new. I'll try my best to explain. I read the Android Developer blog about GLSurfaceView here: http://android-developers.blogspot.com/search/label/OpenGL%20ES It said one of the advantage we get from using GLSurfaceView is "Creating and managing a separate renderin

[android-developers] Can you use the BSD licenses as your app's EULA ?

2009-09-17 Thread hzakimoto
I found the new and simplified BSD licenses here: http://www.opensource.org/licenses/bsd-license.php Am I allowed to use this template as my EULA ? Or should I just include a note in my application that "this software is released under the BSD license" and give a link to the BSD license home pa

[android-developers] Can I use the picture of Dev Phone 1 in my app? (copyright question)

2009-08-11 Thread hzakimoto
Say, if I want the G1 (3D OpenGL model skinned like G1) to be the main character in my game. Will I get into copyright problem? Well this sounds silly I presume. Since the picture of G1 or ADP1 can be found anywhere. And there should be no reason at all to prohibit developer from using the G1 pic