Is there any way to play audio from memory? I know in Java you can use
ByteArrayInputStream or other similar classes to handle this but I
haven't found any way to do this in Android. I tried to use
SoundPool, but for me timing is an important issue so I can't use that
one.
The latest I found is
I need a way to play a short sound clip repeatedly very fast, with
precise timing for musical purpose. I looked around, and it seems
like MediaPlayer and SoundPool don't guarantee lag-free playing. Is
there anyway I could load the sound to memory myself and play from
memory (edit the stream)?
I
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