Sorry to be off topic, but can somebody also point me to a 'decent' _2d_
physics engine.
I seen a few, but i was wondering what the general consensus is about
the 'most' reliable one in terms of steady/continues development.
Cheers,
Jiri
On 15/03/2010 15:25, Kevin S. wrote:
I've complete
I am impressed you guys are really helpful. I have an app that I am going to
launching in about another two months and I have the same issue. How do you
test it on different platforms?
Someone pointed me to this:
https://www.deviceanywhere.com/Independent%20Developer/Independent%20Developer_virtual
Works well on my Nexus One. Cool!
On Mon, Mar 15, 2010 at 10:25 PM, Kevin S. wrote:
> I've completed my first Android application. It as 3D demo with a
> physics engine. It uses the phone's accelerometer so that you can
> shake the world by moving the phone around. There are options to
I've completed my first Android application. It as 3D demo with a
physics engine. It uses the phone's accelerometer so that you can
shake the world by moving the phone around. There are options to
adjust things like gravity, friction, and elasticity.
The physics engine is a 100% Java p
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