We've added support for WVGA devices to the AndAppStore using the features from 
Donut and I'd recommend everyone interested in running their apps on WVGA 
devices takes a look at the donut SDK because there is a new manifest tag 
(supports-screens) which, if not used, can make your app look a bit rough.

If you don't use it the docs say "Based on the target device screen density, 
the Android framework will scale down assets by a factor of 0.75 (low dpi 
screens) or scale them up by a factor of 1.5 (high dpi screens)." and in our 
case that meant the icons in the app had zoom performed on them in order to 
scale them up for WVGA and it looked pretty fuzzy. We've also been told that on 
some builds of donut the display was limited to a HVGA portion of a WVGA screen 
with a big black border around it, but I'm not sure how up to date those builds 
were.

The supports-screens manifest tag appears to be backwards compatible and 
doesn't cause problems for earlier devices. We're using it in the 1.4.6 version 
of the AndAppStore client and we've tested it on a few cupcake devices without 
any problems, and the 1.4.6 release is now public so if you want to test the 
compatibility you can grab it from http://tinyurl.com/aasclient

Anyway, I thought I'd give you guys a heads up so when donut hits the streets 
you guys don't start wondering why you're getting comments like "The graphics 
are poor" or "Everything looks fuzzy".

Hope it's' useful,

Al.

-- 

* Looking for Android apps?, try http://andappstore.com/ *

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