On Fri, Jan 7, 2011 at 12:55 PM, John Gaby wrote:
> I mean, the user will be able to purchase the add-on, run it, and then
> request a refund, which would result in them getting it for free. Has
> anyone else had experience with this model?
>
I have not, but presumably your main app would check
I have a game for which I would like to be able to sell add-on packs.
I would prefer that there was some in-game way to make these
purchases, but, alas, there does not appear to be any such mechanism.
I am considering the idea of creating separate add-on apps which, when
run, would add features to
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