Dear All, I connect one streaming application voice output to android AudioTrack in native code layer (C code). But I can heard voice loop.....
if i put each frame(160bytes) to AudioTrack write() in each callback, i will get a bad quality voice from earphone. if i collect more frame(ex:3200, 6400bytes) to AudioTrack, i can hear clear voice with these 3200bytes but i can hear voice loop, it loops a piece of the voice. it looks like buffer empty. Question 1: Is there any correct size i should fill into write() in each EVENT_MORE_DATA callback Question 2: When i play stream data some times, framesAvail in obtainBuffer() will getting negative number Thanks for your BIG BIG help!!!!!!! it's pretty urgent to me~~~ BR, Duncan Lee -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en