I have a question about the background thread handling change that went into SDK 1.6. I read here that BG threads get placed in a scheduling class that can't use more than 5-10% of the CPU in order to keep the foreground responsive. Do system services get into that scheduling class?
My app uses repeating alarms. It was great with 1.5, very reliable. Since the upgrade to 1.6, the phone seems to be dropping some of my repeating broadcasts, especially if I am doing something fun in the foreground like with WIFI when the Alarm is supposed to fire. I do not have any of the task killer programs that have been a hot topic lately. To be clear, the dropped alarm broadcast behavior is intermittent. I am not 100% sure if I really am doing something when it has failed. If the timer is a one shot, it seems to work better but there is no real empirical evidence here. My phone is usually in my pocket when I fire one of the one shot alarms. If my theory about system services in the background scheduling class is correct, then I probably cannot find a workaround or defensively code a solution. Will it be the same in 2.0? Have others seen issues with alarms and with the setRepeating method? I am looking for suggestions to troubleshoot this problem. How can I determine if the problem is the broadcast, if it is the repeating alarm creation, or if there is some other issue like low memory coming in to play. Any ideas? Thanks and regards, Beth --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---