Hi, I'm using an android.graphics.Picture object to store a series of drawing operations including a drawBitmap call, and then saving the Picture object using the writeToStream method so that it can be quickly loaded the next time it's needed.
I'm able to read the serialized picture object using Picture.createFromStream and render it, but the bitmap doesn't show up when the Picture is drawn. I'm assuming this is because the serialized Picture object data doesn't include the bitmap pixel data, just references to it. Is there a way to provide a de-serialized Picture object with the Bitmaps that it should use? Or is there a way to include the bitmaps in the serialized data? Thanks, Mark -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en