Hi there,

My program is a grid (surfaceView) which holds tiles. The surfaceView
runs a thread which has synchronized access to the surfaceView (I used
the lunar lander example).

The surfaceview is added programmatically to a frame layout. I have a
"palette" object which extends a view. When i touch the palette view,
after a while, i get a SIGSEV. I think this is because of multiple
threads accessing the same object but I've tried everything to fix
it.

Should I try to avoid using views over the top of each other? Does
this kind of thing happen because of the way android works? Or is it
purely my fault for being an idiot?

Cheers.

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