I am an engineer on the core Android frameworks (android.app, android.view,
android.widget, etc) and am on this list to answer questions that I can for
people in these areas.
On Sun, Sep 4, 2011 at 1:14 AM, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
Sorry Dianne. I thought you
Um, why are you asking me? I don't work on media.
On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
We're seeing a lot more devices coming onto the scene with two or more
CPUs, and the SoundPool is broken on those devices. There is some kind of
race
Sorry Dianne. I thought you were a general contact person for us peons
since I see you replying frequently. Could you do me a favor and pass
this question on to whoever is appropriate to handle it?
Thanks!
On 9/4/2011 3:26 PM, Dianne Hackborn wrote:
Um, why are you asking me? I don't work
OT: Wooaaw! Cross list/support hack! :o)
On Sun, Sep 4, 2011 at 10:14 AM, Christopher Van Kirk
christopher.vank...@gmail.com wrote:
Sorry Dianne. I thought you were a general contact person for us peons since
I see you replying frequently. Could you do me a favor and pass this
question on to
Nah, it's a development issue. I need sound in my app, and the spotty
nature of support for this API is rather a big thorn in my side.
Probably in yours as well if you're building anything that needs
attenuation capability.
On 9/4/2011 8:05 PM, Michael Banzon wrote:
OT: Wooaaw! Cross
We're seeing a lot more devices coming onto the scene with two or more
CPUs, and the SoundPool is broken on those devices. There is some kind
of race condition that's causing a busy hang from time to time when
playing sounds. The only workaround is to turn off the sound on such
devices or
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