Has anyone got a good method to teach users that the Market is a one way
street and that I can't reply there. I've tried putting that in the
description, wasting valuable text space, I put in in my news button on the
game but they still ask for help in the market and leave a low score because
the
2009/12/9 Wayne Wenthin
>
> Has anyone got a good method to teach users that the Market is a one way
> street and that I can't reply there. I've tried putting that in the
> description, wasting valuable text space, I put in in my news button on the
> game but they still ask for help in the ma
I would get defensive but I just don't roll that way. In the description
on the market it a blatant statement that they should contact me at my
support email or join the forums. On the first page of the game is a great
big INSTRUCTIONS button that they can miss. In there are about 7 pages of
i
I have a music app for android that works really well, and I've tried
to model the app after other iphone music apps that I have seen.
However, the problem is that I get emails from users about "can it do
like this app on the iphone", so then I try to write them an email
back saying, yes, I'm try
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