Hi Stuart,
Can you determine whether the life cycle of the thread is bound to
which? The SurfaceView or the Activity,
I think the common control should have a callback to let you know that
its life cycle is come to an end (onDestroyed or onSurfaceDestroyed),
you can try to join the Thread at that
Hi Stuart,
Can you determine whether the life cycle of the thread is bound to
which? The SurfaceView or the Activity,
I think the common control should have a callback to let you know that
its life cycle is come to an end (onDestroyed or onSurfaceDestroyed),
you can try to join the Thread at that
I've found lots of great tutorial on starting a thread, however what's
the best way to close a thread that's using a SurfaceView in a game
loop and set a new view? Could you provide some sample code?
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