[android-developers] GLES/IntBuffer/?? Mis-placed verts?

2010-06-13 Thread Samsyn
so... I have a simple terrain mesh which, generally speaking, works fine. But as I walk around, occasionally, from some camera angles, a triangle of that mesh is clearly being rendered incorrectly. As if one of its verts has moved (considerably). But the vertex IntBuffer has not changed. (nor

Re: [android-developers] GLES/IntBuffer/?? Mis-placed verts?

2010-06-13 Thread Frank Weiss
I'm no GL expert by far, but is there possibly a debug or logging mode which might expose a calculation or data error? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com