so... I have a simple terrain mesh which, generally speaking, works
fine.
But as I walk around, occasionally, from some camera angles, a
triangle of that mesh is clearly being rendered incorrectly. As if
one of its verts has moved (considerably).
But the vertex IntBuffer has not changed. (nor
I'm no GL expert by far, but is there possibly a debug or logging mode
which might expose a calculation or data error?
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