We did a proof on concept (we actually have implemented it) before asking
this question.
You can actually remove the calls to GLSurfaceView.onPause
and GLSurfaceView.onResume entirely and most of the time it will work.
Leaving these calls out will fail only after *excessive
*rotations/configur
I'm not sure why you're asking this question. It seems like a fairly
simple thing to set up. Why not just try it and see?
My guess is that it won't work because your activity hasn't been given a
Surface yet, and GLSurfaceView depends on having a surface to draw on,
obviously. But again, I thin
The documentation of GLSurfaceView states that its onPause and onResume
should be called when its Activity is paused (onPause) and resumed
(onResume).
Can it be called in onStop and onStart instead to be able to handle
partially transparent child-activities.
Say:
Activity *GLA *has a GLSurfaceV
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