On 6/9/2010 7:13 PM, Steve Howard wrote:
On Tue, Jun 8, 2010 at 9:03 PM, Raymond Rodgers
mailto:raym...@badlucksoft.com>> wrote:
On Tue, Jun 8, 2010 at 7:14 PM, Steve Howard mailto:ste...@android.com>> wrote:
A simple solution is to add an Overlay, override the draw()
m
On Tue, Jun 8, 2010 at 9:03 PM, Raymond Rodgers wrote:
>
>
> On Tue, Jun 8, 2010 at 7:14 PM, Steve Howard wrote:
>
>> A simple solution is to add an Overlay, override the draw() method, and
>> not actually do any drawing, but simply use the method as a hook to know
>> anytime the map has potentia
I think you have to write code to handle gestures... not sure tho, haven't
actually tried that. I recall some chatter about this issue when Moto Droid
first came out... and Android 2.0+, that multi-touch was available, but apps
weren't using it. Only apps that specifically handled the gestures work
On Tue, Jun 8, 2010 at 7:14 PM, Steve Howard wrote:
> A simple solution is to add an Overlay, override the draw() method, and not
> actually do any drawing, but simply use the method as a hook to know anytime
> the map has potentially moved or zoomed. The problem is, this will get
> called more
A simple solution is to add an Overlay, override the draw() method, and not
actually do any drawing, but simply use the method as a hook to know anytime
the map has potentially moved or zoomed. The problem is, this will get
called more often than necessary, so you'll need some custom logic to deci
I'm writing an app that will be doing queries based on what's currently
viewable in a MapActivity. Currently, I've extended the MapActivity
class and I'm implementing OnZoomListener and setting my activity class
as the listener on the ZoomButtonsController. This works fine when the
zoom buttons
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