Hi all, i wrote a small application that has a openGL part (GLSurfaceView) and a video part (VideoView). When i run the openGL part everything is ok and the framerate is constantly at 60fps. But when i add a VideoView on top of the GLSufaceView and start it, the openGL framerate drops down to ~35fps. I looked at the CPU load, but it was ~20% in general, so CPU cannot be the problem i guess. I also used the WindowManager.addView(...) to have a seperate window. Nothing worked, fps still dropped down. To check whether i wrote some bad code, i reused the ApiDemos that come with the SDK and modified it to have a VideoView on top of the OpenGL ES 2.0 demo. Still with the same result. So can anyone hint me, where i'm wrong? Or is this a technical restriction and i can do nothing about it?
Many thanks in advance for your help. Greetings, chris -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en