I am designing my first game for android and I would like to give away the base game which would be downloaded for free. This is a single player rpg, designed for use without internet access. If people like it they can then buy other maps...like dungeons... or different weapons, scrolls etc.. Different users could purchase the add-on items that they want, based on their choices in the game. These would cost real money to buy.
How can I do this? My thoughts are as follows: 1) UNLOCK approach. Initial download includes the entire software package. Users buy 'licences' directly (like an in app purchase). When they enter their lic. code, it unlocks the items. This seems to have a greater potential for hacking. 2) MULTIPLE APP approach. Multiple apps for sale via google play. Use the free app to launch the purchased app if it exists on the device. Any other ides or advice would be appreciated. Any examples out there?? -ac -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en