Hi there,

I tried to implement own GLTextureView from GLSurface view but the process 
will deadlock on eglbufferswap in certain phones (Galaxy S2) but works on 
Nexus 4/Galaxy 3/HTC One X, etc. so I thought I did something wrong and 
tried someone else's implementation: 
(https://github.com/eaglesakura/gltextureview). Unfortunately, Sakura's 
implementation also have the same problem on Galaxy S2.

The code involves several classes so it's much easier for me to just post 
the code to reproduce the problem as an issue: 

https://github.com/eaglesakura/gltextureview/issues/1

If you just pull the original code and modify one of the sample activities 
to contain the TextureView inside a ScrollView, the screen will freeze on 
S2. 

I tried adding glFinish/eglWaitForGL before eglswapbuffer, but had no luck.

Any ideas?

Thanks,
Edison

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