Hi there, I tried to implement own GLTextureView from GLSurface view but the process will deadlock on eglbufferswap in certain phones (Galaxy S2) but works on Nexus 4/Galaxy 3/HTC One X, etc. so I thought I did something wrong and tried someone else's implementation: (https://github.com/eaglesakura/gltextureview). Unfortunately, Sakura's implementation also have the same problem on Galaxy S2.
The code involves several classes so it's much easier for me to just post the code to reproduce the problem as an issue: https://github.com/eaglesakura/gltextureview/issues/1 If you just pull the original code and modify one of the sample activities to contain the TextureView inside a ScrollView, the screen will freeze on S2. I tried adding glFinish/eglWaitForGL before eglswapbuffer, but had no luck. Any ideas? Thanks, Edison -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.