I second TreKing here, it could work but IMO it's risky. Better go with the
hassle of repackaging the beta app (this could be automated in some way I
think)
El miércoles, 30 de julio de 2014 01:31:13 UTC-3, TreKing escribió:
On Mon, Jul 28, 2014 at 1:09 PM, Steve Gabrilowitz
Yeah I've gone down the route of creating two apps in play store. A free
one for testers with a diff package name and the paid one that I will
eventually launch with.
The refund thing 'sounded' good, but not sure if it's official, and don't
want to risk it and not be able to refund people.
On
I can verify that it works as I stated as of a few weeks ago, but of course
since this is not officially documented behaviour I guess it is always
subject to change. Seems to me that quite some time ago we had 2 buttons,
refund and cancel but now the cancel button is there only until the status
On Mon, Jul 28, 2014 at 1:09 PM, Steve Gabrilowitz steveg1...@gmail.com
wrote:
Refunded through the play store so no 30% issue. The app remains licensed
and gets the updates you push to the play store both during and after the
test period.
Are you sure about that? That doesn't sound like
Yes, I confirm it's not possible right now. If paid, testers must pay to
test (what they were thinking?).
I've done in the past with my first paid app like Bhavin said: use
*com.your.package.test* for beta testing (free of course) and when you're
ready to launch, disable this APK and upload
José,
That's exactly what I planned on doing, although I'd rather not have to.
Thanks for confirming.
Russ
On Mon, Jul 28, 2014 at 12:57 PM, Jose_GD jose.gonzale...@gmail.com wrote:
Yes, I confirm it's not possible right now. If paid, testers must pay to
test (what they were thinking?).
What I did was to advise my testers that they would have to pay to install
the app but I would refund it the next day. This worked out fine and one
of the testers told me that the refund had appeared on her CC even before
the charge did!
On Jul 28, 2014 8:54 AM, Russell Wheeler
With the refund, did you lose out? Did you do a refund through the play
store, or did you personally refund them? I'm thinking if you did it
personally, you'd lose the 30% Google have already taken.
If you did the refund through the store, does that mean that they then lose
the app?
On Mon, Jul
Refunded through the play store so no 30% issue. The app remains licensed
and gets the updates you push to the play store both during and after the
test period.
On Jul 28, 2014 1:39 PM, Russell Wheeler russellpeterwhee...@gmail.com
wrote:
With the refund, did you lose out? Did you do a refund
One minor point to add - when you do the refund it tells you that the
customer will receive an email - that appears to be a lie ;-) Your less
trusting testers will have to rely on their credit card statement or phone
bill to confirm that you did refund it.
On Jul 28, 2014 2:09 PM, Steve
Thanks Steve, this sounds like a very good way to go about it.
On Monday, July 28, 2014 7:20:46 PM UTC+1, Steve Gabrilowitz wrote:
One minor point to add - when you do the refund it tells you that the
customer will receive an email - that appears to be a lie ;-) Your less
trusting
I am just starting out in the android developer world, and have made a very
basic game that I would like to have tested by friends and colleagues. I
thought of using the alpha and beta testing/apk sections of the google
developer console.
However, I would like my app to eventually be a paid
may be no.
other way is to you put same apk with different package name.
On Jul 27, 2014 4:05 PM, Russell Wheeler russellpeterwhee...@gmail.com
wrote:
I am just starting out in the android developer world, and have made a
very basic game that I would like to have tested by friends and
Yes I think I'm going to have to publish two diff apks with diff package
names, unfortunately.
It's very limited.
Thanks
On Sunday, July 27, 2014 1:13:55 PM UTC+1, Bhavin wrote:
may be no.
other way is to you put same apk with different package name.
On Jul 27, 2014 4:05 PM, Russell
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