Key input and focus handling occurs exactly the same as a regular view --
really all SurfaceView is, is just a regular view that draws a transparent
area for itself, and creates and display a (non-input-receiving) window
behind its own window.
On Wed, Jan 13, 2010 at 11:41 AM, guiha...@gmail.com w
Hi,
I have this View:
public class Launcher4A extends SurfaceView implements
SurfaceHolder.Callback, OnKeyListener
{
public Launcher4A(Context context)
{
super(context);
System.loadLibrary("tcvm");
instance = this;
surfHolder = getHolder();
surfHolder.addCallba
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