I've found the audio subsystem is a little quirky. It's great if you
are playing songs, or video but if you are writing a game that plays
short sounds quickly it poses problems. After much work I found a
pretty cool solution to one of the annoying problems of MediaPlayer
being sluggish to play au
I have an Activity that plays a brief OGG "pop" sound effect when
bubbles pop. To keep it fast and to ensure I can play several pops, I
create four MediaPlayer instances. I synchronize access to a pool of
instances, so I can play up to four pops at once. Once a sound
completes, I call seekTo(0) an
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