Hi there. I am trying to implement a custom GestureDetector for a small multitouch app. Essentially, the app is trying to approximate pressure using time, in a 'build-up' pattern such that the longer you leave a finger in the same place, the more 'ink' I write to the screen under the finger. I can make this work passing MotionEvents from onTouchEvent in my view to a GestureDetector.SimpleOnGestureListener that has an over-ridden onDown method. My issue is when a second finger touches the screen. I would like all touch events to support this behavior, such that any finger touching the screen and not moving will 'build-up' the ink. Of course, Android 2.2 treats the second, third, etc multi-touch events as ACTION_POINTER_DOWN events, rather than ACTION_DOWN, and the gesture detector is completely ignoring any touches after the first...
An alternative to this would be to simply manually implement 'build- up' behavior for each MotionEvnt and by-pass the gesturedetector completely, but I really like the idea of being able to make this 'gesture' modular and something I can use in future apps, rather than having it hard-coded into each possible MotionEvent case. Any ideas on this would be much appreciated. Thanks, Paul -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en