I was wondering if anyone could help. Here is my situation:

I have a game with a portion that up to now we have been using the
G1's hardware keyboard to implement. With the advent of 1.5 and
because of the desire for more device compatibility, we've shifted
requirements to implementing using a soft keyboard.

I've been researching google groups and the android SoftKeyboard
sample for a while, and what I've found can only get me part of the
way. I have made a very simple custom soft keyboard (only capital
letters and a backspace key / no candidate view) and it seems to
function properly, but I had to activate it in the "Locale & Text"
section of the settings, and long press an EditText box to force the
selection of my custom keyboard.

Is there a way to force the use of the soft keyboard I built in my
application (they are in the same AndroidManifest.xml) without having
the user "activate" the keyboard in "Locale & Text"?

Alternatively, I want to use the default Android keyboard to do input,
but I want to deactivate the candidate view and capture KeyEvents
directly from it instead of using an EditText. Basically, is there a
way to get the same exact functionality as the hardware keyboard on
the G1 from this IME stuff?


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