My somewhat uneducated guess would be that emulator + some devices do
calculations using GLfixed instead of full GLfloat capacity. AFAIK GLfixed
should be able to handle values up to ~65535 though - but it's possible
that during during applying transformations etc OpenGL requires some of
this preci
Hello!
Sometimes I'm need to draw my objects with pretty hight coordinates
(more than 20). But when I trying to render even objects with
coordinates about 1, there's nothing on my emulator. But on my
Samsung Galaxy S2 there's all ok!
I tried to change coordinates and found highest coodinat
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