I have a texture with 8 equally sized stripes that I am using as a wall with OpenGL. On my Nexus One it scales it properly, as the stripes get smaller the further away they get ( http://lbarrettanderson.com/pongGood.png ).
However, in emulators and on a G1 (and probably on other hardware), it does not scale properly, as the stripes remain the same width, while the height scales as it should. ( http://lbarrettanderson.com/pongBad.png ). Is there an option that I need to set that is set to default on my nexus one but not on other platforms? I can post code if needed, but I figured this would be a simple option/ configuration fix. Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en