Hi,

I'm developing an image editor for Android. When I do some operations
with small pictures (600x600 - 1024x768), the program work well. But
when I do some opeations with big pictures, I always obtain an
OutOfMemory Error. I read read many post trying to have the image in
memory. Also I looked at the Android's Gallery, trying to simulate the
effect of loading the image with lower quality and get the complete
quality after a while. But I doesn't get to work with large images.

I thought of using the parameter inSampleSize but I raised the problem
of having to perform operations on the image and save it with the
original size, so it no longer serves me. The only thing I've done is
use the parameter inJustDecodeBounds and display an error to the user
if the image exceeds the available memory.

Is there any possibility of working with large images with no memory
problems?

I need urgent help. Thank you very much in advance. Thanks,

JESÚS

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