On Fri, Aug 13, 2010 at 4:23 PM, Natalie Hooper
nataliehoo...@virginmedia.com wrote:
I personally like the short descriptions - it forces you to think about
what your app really does/how it is useful
It also forces you to omit key features and butcher the English language to
make the most of
Yeah, I couldn't agree more TreKing. I just can't get past not having more
than 3 full tweets to describe a product I want people to pay for. It has
proven to be very difficult for me as I'm constantly adding features to my
football app. I like the idea of Read More, simply because it keeps the
Agreed.
It would be great if the developer could maintain a per-application
changelog accessible via Market.
That would make the description just that - a description of what the
app is about. The changelog could be brought up by a UI element, the way
user feedback is now.
I know that
A more button would work but I still don't think 325 characters is
limiting. There is no need to butcher the English language, you can express
what your app does in two or three straight to the point sentences without
taking any grammatical shortcut. If you can't, get somebody else to write
the
On Thu, Aug 19, 2010 at 2:54 PM, Natalie Hooper
nataliehoo...@virginmedia.com wrote:
A more button would work but I still don't think 325 characters is
limiting.
If you don't think so, I don't think your app is very complicated.
There is no need to butcher the English language, you can
Right.
The limit is even more restrictive if you consider other languages.
Russian tends to need more words and characters than English, and that's
just how this language is, not because I am having difficulties with it :)
German or Scandinavian languages seem to need more, as well, although
On 08/19/2010 10:28 PM, Kostya Vasilyev wrote:
The limit is even more restrictive if you consider other languages.
Russian tends to need more words and characters than English, and that's
just how this language is, not because I am having difficulties with it :)
German or Scandinavian
Your experience sounds quite similar to mine actually, particularly
regarding AdMob (I once spent what seemed like 1 hour looking for their SDK
on their website!).
I personally like the short descriptions - it forces you to think about what
your app really does/how it is useful and as a user,
I sat down and wrote a little bit on my early experiences in Android
development, and publishing. I thought someone here may be interested to
read it.
http://chriswstewart.com/2010/08/13/paid-vs-free-my-early-experience/
I’ve just recently submitted my first applications to the Android Market
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