Hello
I'm currently developing a multiplayer card-game for Android. The game is played by selecting a card deck(or pack) and playing only with those cards (many themed card decks will be offered). Every card includes a date, a description and a unique ID and maybe a deck ID (we're still deciding if the card should know about the deck it belongs to or not). We cannot get the first draft of the App architecture done because of some decisions we still have to make. First we want a global leader-board (for high-scores) and user profiles. Second, the game should allow the user to purchase new card decks/packs and then immediately download them if the purchase was successful. We want to avoid setting up a server for the leader board, billing and downloading additional content(new card decks). Also we thing it would be best if we would not use a service for the leader-board, another service for in-app billing and a third one for hosting and downloading the purchased content, but if it turns out to be better this way we'll happily give up this constraint. We've searched for free or cheap platforms which offer what we need and came across these: 1. Scoreloop http://www.scoreloop.com/developers/overview/ :they seem to offer everything we need. Also they claim Cut the Rope Experiments uses their sdk which makes their solution seem very popular and trustworthy. 2. GREE https://docs.developer.gree.net/en/platform/features : I didn't get if they could host additional content (purchasable card decks) or not. I've read they bought Open Feint so this makes them seem (to me) trustworthy and experienced. 3. Swarm http://swarmconnect.com/cloud_data: these seem to offer everything we need for free except cloud storage, which they don't say if it is free or not. Also they don't mention any games which use their SDK but otherwise they seem ok. We don't know if Google offers any of the things we need except in-app billing. What are your experiences with these or other platforms and their SDKs? Are these all the same or is there one which is the best? What can we expect from free SDKs? We thought about embedding the additional card decks in the app and making them available only after the user purchases them. This would avoid the need to host that content and download it later. Knowing the fields a card needs, can you recommend a specific format to save the cards so that six 300-cards packs plus the app's code don't occupy more than 15-20 MB? THis is my first question on Stackoverflow and after reading the rules I fear the moderators will think it is too vague. I will happily provide more concise info if needed. Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en