Re: [android-developers] Problem with OpenGL ES application,please help

2010-10-25 Thread Leigh McRae
Here is what I would do. First you need a fps counter going first to measure impact of changes. Just logging it to the console once a second could be enough. Then I would have something that overrides setting the texture so that they all use the same texture. You don't need input for this.

[android-developers] Problem with OpenGL ES application,please help

2010-10-25 Thread gambiting
Hi there, I am currently trying to develop a game for android in OpenGL ESand I am testing it on my Nexus One. But I have run into some performance problems,and I would like to ask somebody about it,could you help? I currently have a very basic scene - background made of 25 tiles(256x256 text