Here is what I would do.
First you need a fps counter going first to measure impact of changes.
Just logging it to the console once a second could be enough. Then I
would have something that overrides setting the texture so that they all
use the same texture. You don't need input for this.
Hi there,
I am currently trying to develop a game for android in OpenGL
ESand I am testing it on my Nexus One. But I have run into some
performance problems,and I would like to ask somebody about it,could
you help?
I currently have a very basic scene - background made of 25
tiles(256x256 text
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