Just wondering if anyone else has come across this. The MSM7200 (G1,Mytouch,Eris,Hero,Cliq,etc...) supports mipmapping but not hardware mipmap generation. That's not a big deal as you can just divide the texture by 2 a bunch of times til you're at 1x1 and it works fine.
That works for square textures but I've been using more power-of-two rectangular textures lately (512x256, 256x128, etc) and they work fine as a regular texture but fail for me when mipmapped. I just get white for them. Does anyone else have experience with this? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.