hi there
I am trying to write a program to process camera preview data on-the-
fly, and display the results as (semitransparent) overlays.
I found one example that is particularly useful:
http://nhenze.net/?p=172
the source code is at http://nhenze.net/uploads/OpenGL_Cam_1_2.zip
In this sa
Hi everybody,
I just want to ask what is the best way to do processing of preview frame from
the Camera. Right now, I am doing it like this:
1. I put the byte[] from onPreviewFrame to a queue (limited to 10, for this
example) until the queue is full.
2. ProcessingThread fetches from this queue
I'm somewhat new to the Android platform. I've been digging around
lots of sample code, and haven't seen anything that does what I want:
I'd like to create my own code path for getting the camera data from
the PreviewCallback, and then displaying it on my own SurfaceView,
since I'd like to do som
3 matches
Mail list logo