Sorry, I didn't really mean it to be that sarcastic -- more
educational with a humorous note. But I was a bit rushed, so I kind of
skipped over the explanation part, and the humor, well, my humor is of
a hit-or-miss variety...but usually I have the good sense to not apply
it in online discussions l
Thanks, wow, it really was simple. Thanks for the sane answer.
Juan
On Wed, Apr 28, 2010 at 11:02 PM, Robert Green wrote:
> Juan, their sarcasm is well-founded. It's not only possible but
> trivial.
>
> One easy way to change the coordinate system:
>
> // start drawing
> gl.glMatrixMode(GL10.G
Juan, their sarcasm is well-founded. It's not only possible but
trivial.
One easy way to change the coordinate system:
// start drawing
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glScalef (1, 1, -1);
GLU.gluLookAt(gl, pos.x, pos.y, pos.z, lookAt.x, lookAt.y, lookAt.z,
upVec.x, u
You mean, other than any affine transform that decomposes to include
scaling of an odd number of axis by a negative value? Nope, other than
that infinite number of ways, nope, no way.
On Apr 27, 7:13 pm, Juan Aranda-Alvarez
wrote:
> OpenGL works in 3D space, so if you would like another orientati
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