[android-developers] Re: Animation problem

2011-01-06 Thread Hari Edo
On Jan 4, 9:21 am, Hari Edo wrote: > I've tried almost exactly the same scenario.  It seems like the > fromXScale="1.0" does not match the actual apparent size of the view. > 1.0 was quite a bit bigger than the original view size. Replying to myself, I think this is definitely a defect, but I've

[android-developers] Re: Animation problem

2011-01-04 Thread Hari Edo
I've tried almost exactly the same scenario. It seems like the fromXScale="1.0" does not match the actual apparent size of the view. 1.0 was quite a bit bigger than the original view size. I also tried all the combinations like you did. It was not an emulator speed issue, nor an inconsistency b

Re: [android-developers] Re: Animation problem

2010-12-29 Thread John Lussmyer
"jerks and jumps" in the emulator, or one the phone? I've found that the emulator is VERY bad at running things at a consistent speed. The phone seems to do a much better job of it. On Wed, Dec 29, 2010 at 1:27 PM, iced wrote: > Thank you for your answer. > I tried all 2^6 combinations of the t

[android-developers] Re: Animation problem

2010-12-29 Thread iced
Thank you for your answer. I tried all 2^6 combinations of the three flags (fillBefore, fillAfter, fillEnabled) but the animation still not works. I only want a pulsate. No matter what I do it is no liquid/smooth animation. It jerks and jumps. I can't find a solution. I would be grateful for help.

[android-developers] Re: Animation Problem

2009-09-21 Thread HVT
I know its too late but Thanks for the reply. Basically what I want is a combination of Translate and rotate animation. I dont know if i chose the right thing as i'm very new to android. I want to animate a object on a random curve (like a freehand drawn curve which has no specific shape).So fo

[android-developers] Re: Animation Problem

2009-08-11 Thread jhoffman
I'm not sure about the coordinates thing, but if you are trying to use rotateAnimation to rotate something such that it looks like it is spinning in-place, then 0,0 are not the coordinates you want. The coordinates are a 'pivot point'; you could think of them as the 'middle' of the rotation. If y