On Jan 4, 9:21 am, Hari Edo wrote:
> I've tried almost exactly the same scenario. It seems like the
> fromXScale="1.0" does not match the actual apparent size of the view.
> 1.0 was quite a bit bigger than the original view size.
Replying to myself, I think this is definitely a defect, but I've
I've tried almost exactly the same scenario. It seems like the
fromXScale="1.0" does not match the actual apparent size of the view.
1.0 was quite a bit bigger than the original view size. I also tried
all the combinations like you did. It was not an emulator speed
issue, nor an inconsistency b
"jerks and jumps" in the emulator, or one the phone?
I've found that the emulator is VERY bad at running things at a consistent
speed. The phone seems to do a much better job of it.
On Wed, Dec 29, 2010 at 1:27 PM, iced wrote:
> Thank you for your answer.
> I tried all 2^6 combinations of the t
Thank you for your answer.
I tried all 2^6 combinations of the three flags (fillBefore,
fillAfter, fillEnabled) but the animation still not works. I only want
a pulsate. No matter what I do it is no liquid/smooth animation. It
jerks and jumps. I can't find a solution. I would be grateful for
help.
I know its too late but Thanks for the reply.
Basically what I want is a combination of Translate and rotate
animation.
I dont know if i chose the right thing as i'm very new to android.
I want to animate a object on a random curve (like a freehand drawn
curve which has no specific shape).So fo
I'm not sure about the coordinates thing, but if you are trying to use
rotateAnimation to rotate something such that it looks like it is
spinning in-place, then 0,0 are not the coordinates you want. The
coordinates are a 'pivot point'; you could think of them as the
'middle' of the rotation.
If y
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