First problem is not a problem really. If app requires a camera then
no one in his own mind will install it on a device with no camera.
Second problem with multiple resolution will be a fact of life as
other Android devices hit the market. Luckily for us Android has an
elegant way of managing
Welcome to the world of Java ME... There are many different devices
that support Java ME with different display sizes, different support
for API´s but that it not impossible to solve. To earn some money we
have to put some effort. Develop for different phones, test on all of
them and when we sell
There are loads of them. Companies made Simple www.companiesmadesimple.com
are good (no I'm not affiliated in any way, I have been a customer
though.
S
On 5 Jan 2009, at 13:44, Amir Alagic wrote:
Welcome to the world of Java ME... There are many different devices
that support Java ME
On Sun, Jan 4, 2009 at 1:49 PM, Raymond Rodgers raym...@badlucksoft.comwrote:
Now, as for screen resolution, I presume that there's probably a part of
the API that will tell you exactly what the resolution of the device is. I
*presume* this because OpenGL drawing often depends on a view port
One of the problems I can see with multiple platforms is app
incompatibilities.
With the iPhone app store when you buy an app you know the app will
work. With more Android devices coming out and the current state of
Market I'm concerned that users will end up buying apps which either
don't
Very true,
Its something which has been worrying me for a while now as well. With
so many handset manufacturers coming onboard, how do app developers
and more importantly, end user, know what will run on a particular
device. his would be a great time for some google guys, to say (yeah
Yeah right, that's Apple propaganda if you ask me... Developers have always
been coding for different screen sizes and different hardware... On a
desktop you also don't know if someone has a webcam if you are coding a chat
programm or not... I see that it is a bit more difficult on handsets...
Yes, this openness is a double edged sword. There is no way for
developers to anticipate screen resolutions and hardware limitations
of the future Android handsets especially when manufacturers
themselves are very secretive about unreleased items. But lacking some
major hardware changes it's very
Yannick Stucki wrote:
Yeah right, that's Apple propaganda if you ask me... Developers have
always been coding for different screen sizes and different
hardware... On a desktop you also don't know if someone has a webcam
if you are coding a chat programm or not... I see that it is a bit
From the list of allowable permissions I can see the following being
some of the optional features for hardware;
Handset vibrate.
Bluetooth profiles
Fine location
Wifi
Camera
Flashlight
Audio Recording
My previous experience is developing for Nokia devices (Not touched an
iPhone as yet), and
It's not that they can't write it, it's whether they are writing it.
Prime example; Many people have said QVGA is unusable for their apps
and/or the desktop, yet the Kogan 'phones will have a QVGA screen, and
Android has no method of saying Only run this app on HVGA or above.
Al.
Yannick
Handset vibrate.
Bluetooth profiles
Fine location
Wifi
Camera
Flashlight
Audio Recording
This is the kind of problem I'm talking about.
My previous experience is developing for Nokia devices (Not touched an
iPhone as yet), and I know from that there can be a lot of variation
in
On Sun, Jan 04, 2009 at 09:13:45PM +0100, Yannick Stucki wrote:
Yeah right, that's Apple propaganda if you ask me... Developers have
always been coding for different screen sizes and different hardware...
On a desktop you also don't know if someone has a webcam if you are
coding a
True, but I suspect there will be more Android devices than iPhones in
short order. For a start Samsung sells the most touch screen devices
(not Apple) and they're working on multiple handsets. Furthermore,
NetBooks and other form factors will start showing up late in the year.
Don't flame
@Dianne,
You are right, i think part of the reason why the demand for the
ability to release paid apps is high so early on is the fantastic job
that has been done on the SDK, the platform that was picked for the
programmability and in general the confidence developers (even at the
time of
There is only 1 Android phone on the market - G1 and while there is
only 1 iPhone as well number of G1 users is nowhere near the number of
iPhone users. Not yet anyway - maybe in a couple of years...
I think there are more developers desperately trying to get some money
for their apps than there
Google is using Android to push their Google Checkout service. The only
problem is that Google Checkout is fairly new and rather limited. It just
recently went international. They will get there eventually, on their own
schedule.
Shane
On Fri, Jan 2, 2009 at 1:13 PM, loty lev.pert...@gmail.com
This may be of some interest for developers who want to charge for
applications: SlideME -
http://groups.google.com/group/android-discuss/browse_thread/thread/7ace0e3a9fae4026
Shane
On Mon, Dec 29, 2008 at 1:10 PM, Sven Boden boden.s...@gmail.com wrote:
I think the answer is guessable (and no
Just to be clear, this is lots of speculation and no facts. :) Some facts I
can share: Android is stable as of 1.0 and we will not be breaking
compatibility, and in particular we will not be breaking applications in the
cupcake branch.
Comparing Android to iPhone in that way is also a
I heard somewhere that there was a 90 day moratorium on not-free apps. Looks
like I heard wrong.
On Tue, Dec 30, 2008 at 2:38 PM, Dianne Hackborn hack...@android.comwrote:
Just to be clear, this is lots of speculation and no facts. :) Some facts
I can share: Android is stable as of 1.0 and we
True, but the most distressing part is the inability to distribute
paid apps on the market, even with the possibility of charging for
them offsite.
I bet this keeps lots of good apps from showing up on the market, and
worse still, from being developed.
-Nitro
On Dec 28, 12:48 pm, Sven Boden
I think the answer is guessable (and no I don't work for Google)... when the
android OS settles down more or less. I expect it a little while after the
cupcake release. Currently some things are still going to break and if
they would allow you to buy applications from the market, you would need to
There are already sites out there which allow you to charge for android
apps, for the official site I didn't see anything out there yet.
Regards,
Sven
2008/12/28 Redhunt androidgr...@survivorsoft.com
Has anyone heard any news on when developers will be able to post apps
for a fee ?
Thanks
23 matches
Mail list logo