On Wed, Aug 24, 2011 at 6:54 PM, Chris Stratton cs07...@gmail.com wrote:
On Wednesday, August 24, 2011 12:43:16 PM UTC-4, Drezden wrote:
I would also suggest that you look into ways to pull your tiles from
the web instead of storing them on the device. You very rarely see
apps in the wild
How big are the images you're trying to load?
If you're creating Bitmap objects from your resources then you are
very likely running out of memory in the process. Look into
BitmapFactory.Options and try increasing the sample size to see if
that makes any difference.
I would also suggest that
On Wed, Aug 24, 2011 at 12:43 PM, Drezden mmjohns...@gmail.com wrote:
How big are the images you're trying to load?
If you're creating Bitmap objects from your resources then you are
very likely running out of memory in the process. Look into
BitmapFactory.Options and try increasing the
On Wednesday, August 24, 2011 12:43:16 PM UTC-4, Drezden wrote:
I would also suggest that you look into ways to pull your tiles from
the web instead of storing them on the device. You very rarely see
apps in the wild that have a larger footprint than 20mb and some
devices like the G1 only
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