It got fixed! I forgot to refresh the main canvas itself. On 16 dec, 20:28, Wing Eraser <kawingc...@gmail.com> wrote: > Before I made this topic I've read books, guides and tutorial. Right > now I'm porting a game engine to the Android platform. > > I got a problem. I'll describe it in steps: > > 1. Drawing a bitmap on Canvas > bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888); > canvas = new Canvas(bitmap); > canvas.drawColor(color, PorterDuff.Mode.CLEAR); > > 2. Remove the trace that is left behind by the Canvas > canvas.clearBitmap(); --> seems not working. > > public void clearBitmap() > { > canvas.drawColor(0x00000000, PorterDuff.Mode.CLEAR); > > } > > 3. Putting the drawColor in a other method seems working > public void copyPixels(BitmapData sourceBitmapData, Rectangle > sourceRect, Point destPoint, BitmapData alphaBitmapData, Point > alphaPoint, boolean mergeAlpha) > { > Rect source = new Rect((int) sourceRect.left, (int) sourceRect.top, > (int) sourceRect.right, (int) sourceRect.bottom); > Rect dest = new Rect((int) destPoint.x, (int) destPoint.y, > (int) > destPoint.x + (int) sourceRect.getWidth(), (int) destPoint.y + (int) > sourceRect.getHeight()); > > Paint paint = null; > > canvas.drawColor(Color.BLUE, PorterDuff.Mode.CLEAR); > > canvas.drawBitmap(sourceBitmapData.getBitmap(), source, dest, paint); > > } > > It clears the traces, but the canvas (which is blue) is over the whole > screen. Multiple bitmaps got overlapped by the top Canvas. > > Please help me. If you need better code just say it.
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