I've had an alternate suggestion:
You need a 150 or so page PDF manual, with links to Wikipedia, YouTube,
etc. I would start with geology in Wikipedia to get list of terms.
I don't consider knowledge of geology to be an important prerequisite to
using my app.
I'm not sure what it says about
Thanks everyone for sharing.
I'm leaning towards a few basic things.
Tips Pattern using a PopupWindow.
http://mobiledesignpatterngallery.com/mobile-patterns-details.php?colid=65438029-72157627731645726setid=72157627947474218s=3
Help Pattern - a Tour. A simpler version of these.
Using a non
What I've done in one of my apps is to take advantage of a Google Drive
presentation I did for my client showing all the app's features, and put
them in the form of PNG files inside an ImageSwitcher. This ImageSwitcher
lives inside a DialogFragment shown upon selecting Help from the
ActionBar.
I thought about having some animated paper clip character that says things
like You seem to be trying to search. Would you like some help forming the
search patterns? or you haven't pushed the menu button yet - would you
like to know how? ;)
Microsoft Office can't be wrong, after all?
But
Personally I always go for option 2, a full screen webview in an extra
activity for displaying help for the current page. I store localized HTML
files in the assets directory. It's just a matter of adding some language
code to the file names and loading the correct page for the current locale
On Thursday, August 22, 2013 2:08:38 PM UTC-7, Nobu Games wrote:
Personally I always go for option 2, a full screen webview in an extra
activity for displaying help for the current page. I store localized HTML
files in the assets directory. It's just a matter of adding some language
code
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