try to draw a bitmap on your canvas using this paint:
Paint paint = new Paint();
{
paint.setAntiAlias(false);
paint.setFilterBitmap(true);
}
Setting antialias to false seems weird. But surprisingly it works!!
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You received this message b
I'm having the same problem and I've search all over the place and I'm
still find a solution. When using a View I get a crystal image but not
using SurfaceView with the same options.
On May 15, 10:05 am, FReDD --- wrote:
> Hi all,
>
> I'm sorry if this topic has been brought before, but all my se
Thank you for your help, but unfortunately I already set the filter to true.
I just really don't understand what's going on, because nobody seems to
experience this issue. When searching on the web, I stumbled upon two or
three people describing the problem and that's all. It seems pretty
strai
Did you set the "filter" parameter to true when invoking
createScaledBitmap? AFAIK it does the same as setting
Paint.FILTER_BITMAP_FLAG when otherwise painting bitmaps. This should
enable what you call antialiasing when scaling down the bitmaps.
Hope this helps
On 15 Mai, 11:05, FReDD --- wrote:
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