Thanks for the replies. It is good to know I'm not the only one that
pulled out some hair recently.
I almost stumbled upon the answer, but happened to not pick a working
EGLConfig several times when testing late Sunday. I got things working
rather well now and have an interface similar to
On 9 Lis, 10:13, Michael Leahy (Tactel US)
michael.leahy.tac...@gmail.com wrote:
Greets,
As with a lot of folks doing OpenGL ES dev it's really a test on
device situation. I'm really trying to get out the Typhon API (http://
typhon.egrsoftware.com/) which is an open source platform for real
FYI: I posted a reply from a Google engineer regarding this problem
here: http://groups.google.com/group/android-developers/msg/1a785843c3f1dd8c
On Nov 9, 9:07 pm, a1 arco...@gmail.com wrote:
On 9 Lis, 10:13, Michael Leahy (Tactel US)
michael.leahy.tac...@gmail.com wrote:
Greets,
As
According to the EGL spec I think this is correct behavior. Thanks
for posting the Droid EGLConfigs - I had been wondering about them for
the past couple days and this confirms Craig's issue.
I bet if you looked at the EGL_CONFIG_CAVEAT attribute, the RGBA
configs will be
Well, yes, I was also thinking about using EGL_NATIVE_RENDERABLE but
without access to device
it's just pure speculation. It'll be great if someone with access to
DROID can make small app
which will list all available configs and print them (with all config
flags).
--
Regards,
Bart Janusz
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